//
//  Object.cpp
//  raytrace
//
//  Created by M on 9/11/12.
//  Copyright 2012 __MyCompanyName__. All rights reserved.
//

#include "Sphere.h"


Sphere::Sphere()
{}

Sphere::Sphere(vec3 pos, float radius)
{
    m = new Material();
    _pos = pos;
    _radius = radius;
}